No Man’s Sky Dev Speaks about the Possibility of a Paid DLC Despite Previous Statement

Sean Murray, one of the main developers of “No Man’s Sky”, said that they might be releasing paid DLCs in the near future. This was said after his previous remark about the game getting free DLCs as opposed to paid ones.

According to Murray, if they want the game to progress even further, they might have to charge for the release of new content because they will need money to further fund the game’s development.

Although at this time, Murray didn’t disclose any information about any updates and for what’s to come to the game. They are still currently focusing on ironing out some of the game’s main issues first.

Murray, in the same interview, said that there is a possibility that the game will be released on the Xbox One but that he didn’t say the exact time frame or when it will be released on the said platform.

Now, what Murray said is actually quite good not only for the company but also for the players. Yes, they might ask people for their money for future updates but those kinds of updates are hefty.

Take Fallout 4, for example. They’ve released a couple of paid DLCs but players are not complaining. That is because in every paid DLC that Bethesda releases, it is sure to be a damn good one; complete with all of the new stuff and features that every Fallout 4 player could ever want.

Now, No Man’s Sky is actually quite a good game despite its post-launch problems. In fact, it is one of the most successful game launches in 2016 thus far.

The Playstation 4 port of the game didn’t suffer as many bugs than the PC version. What people do not like is the PC port of the game where they were met with a lot of bugs including, but not limited to, game stuttering issues, infrequent lags, freezes, and a host of other things.

Sean Murray did say after the game’s launch that he and his team are going to fix all of the major problems in the game, so there’s something to look forward to.

But, I just want to go back to the main gist of the topic really quick. Game developers can charge players for money if they decide to release feature rich DLC updates.

That is because it takes an insane amount of time and resources to be able to deliver these contents.

Yes, Murray did say that the game will be receiving free updates but, and I quote, there “might be instances in the future where we might have to charge players for updates”.

If you are fans of the game, then you know that the game developers would also need the money to fund and improve the game even more.

On the brighter side, Murray and his team are now working on a new patch update that will fix the bugs that are currently plaguing the game.

No Man’s Sky is available on the PC and on the Playstation 4 game console.

More questions on the r4 3ds

Flashcarts aren’t a new invention—they’ve been around for years. Consumer-grade flashcarts, such as the popular R4, were popularized during the days of the original Nintendo DS. Today, DS-friendly flashcarts still maintain popularity well into the 3DS’ lifespan.

Lots of people have questions to ask about the R4 3DS. Luckily, we’re here to answer more of the most frequently asked questions about the device. In this series of articles, we’re going to answer a few more of the most frequently asked questions about the R4 3DS.

More Frequently Asked Questions ~ The R4 3DS

In our last article, we covered setting up the MicroSD card and inserting all of the devices into their appropriate slots. Now, it’s time to take a look at actually tinkering with the software of the R4 3DS.

Operating the Software

Once you power on the Nintendo 3DS, it’ll immediately boot into the R4 3DS main menu. You’ll be able to work with the menu, as you would with the system’s own native menu, by pressing the buttons or touching the screen.

Use the directional pad to select the game and media functions. If you select the game function, press the A button to enter the game menu; you can also press the A key if you select the media function to enter the media menu.

The Game Menu

Being a part of a game console, the R4 3DS’s game menu is pretty intricate—but, it doesn’t mean that it’s completely impossible to use.

Once you enter the game menu, you’ll be faced with several options. If you want to return to the main menu, you can press the R button to do so. The L button controls the brightness of the menu, adjustable by four levels.

The main game menu is noted as the Game Interface. The top screen of the handheld will show four icons: Game, Cheat, Setting and ROM. The bottom screen will display information about games, including the name, file size and category. The directional pad controls all the movement on this menu. The X or B button selects the options on the Game Interface’s menu.

Here’s more information about the Game Interface menu’s options:

Cheat: Allows users to enter in cheat codes and the like. The bottom screen will show the current game name (if its inserted), the cheat function setting, the cheat function’s switch, file save and a reminder window. Touching the cheat button will turn cheats on and off, while touching the file save button will save the current file.

Setting: Lets users change the language for the menu. The languages included are English, Japanese and Simplified Chinese.

ROM: Allows users to extend the functionality of their games. The ROM menu shows DMA, software start and cheat functions, in addition to file save. Also enables more control over ‘soft resetting’ for users who desire the function.

Note: When in ROM mode, it’s not recommended to save during a soft reset; instead, return to the game’s main menu and soft reset. It’s recommended to turn off the soft reset function if it doesn’t work or negatively impacts the game.